Author Notes

Boy howdy, I did not know what I was committing to when I decided to start this project. Writing even just a single module is work enough, but then I was dumb enough to tackle multiple adapters for very different game systems, condensing an entire open-world RPG into a few pages of introductory text, and even building a module-generating system, so I could (try to) keep the whole thing consistent.

It was fun, and I would do it again, but woof.

Another thing I’ve figured out: trying to keep the scope to a single-session adventure is also surprisingly hard. I have so many ideas for content I want to build in, threads I want to show, people and things I want to introduce. With a 3-4 hour budget, however, almost none of that can be shoehorned in. It will just have to wait until Connection.

Hopefully, the few threads I’ve been able to start will make sense, and players and narrators alike will be able to see where things could go.

-R