Haldred

Haldred on D&D Beyond

Haldred

Variant Human (Oseram),Artificer, Level 1

STR
+0
10
DEX
+1
13
CON
+1
13
INT
+3
16
WIS
+2
14
CHA
-1
8
Senses
14
Perception
(WIS)
15
Investigation
(INT)
14
Insight
(WIS)
Proficiencies
Armor
Light Armor, Medium Armor, Shields
Weapons
Firearms, Simple Weapons
Tools
Alchemist's Supplies, Brewer's Supplies, Thieves' Tools, Tinker's Tools
Skills
Pr Mod Skill Bonus
DEX Acrobatics +1
WIS Animal Handling +2
INT Arcana +5
STR Athletics +0
CHA Deception -1
INT History +3
WIS Insight +4
CHA Intimidation -1
INT Investigation +5
WIS Medicine +4
INT Nature +3
WIS Perception +4
CHA Performance -1
CHA Persuasion -1
INT Religion +3
DEX Sleight of Hand +1
DEX Stealth +1
WIS Survival +2
Proficiency Bonus
+2
Speed
30 ft.
Initiative Bonus
+1
Armor Class
13
Hit Points
9
Attacks
Type Attack Range Hit/DC Damage Notes
2H R Crossbow, Light 80/320 ft. +3 1d8 + 1 Simple, Ammunition, Loading, Two-Handed
1H M Light Hammer 5 ft. +2 1d4 Simple, Light
1H R Light Hammer 20/60 ft. +4 1d4 Simple, Light, Thrown
1H R Sling 30/120 ft. +3 1d4 + 1 Simple, Ammunition
1H S Acid Splash 60 ft. DEX 13 1d6 V/S
1H M Unarmed Strike 5 ft. +1 1
Actions
Two-Weapon Fighting

Attack with a weapon in your off hand as a Bonus Action. Don’t add your ability modifier to the damage unless it is negative.

Tinkering

(See Artificer in the 5E PHB.)

Expeditious Retreat

(See the 5E PHB.)

Light

(See the 5E PHB.)

Disguise Self

(See the 5E PHB.)

Grease

(See the 5E PHB.)