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Read to everyone:

You’re able to get down into the cave without much effort or risk. The struggling Watcher notices your presence and fires several shots from its glowing red eye. Without control of its neck, however, the shots go wide and are not a danger to you, impacting the far wall.

The noises made by the Watcher are likely to draw attention from any other passing machines. A single well-placed strike would be enough to deactivate it.

Dispatch the Watcher, which is prone, restrained, and cannot attack, then continue:

The area is dank with standing water, bat guano, and ages of decay. But it’s also clear this place is a ruin of the Old Ones: metal archways covered in moss and dripped stone, strange lights glowing for incomprehensible purposes, and a boxy, unnatural feel to the architecture. Enough sunlight filters through the ceiling to make you uncomfortable about walking around above.

Investigate the area by visiting the labeled story entries:

office floor office door railing Stairs Crate rocks puddle office floor office floor office wall office wall office wall office wall office wall office wall office wall office wall office wall office wall office wall office wall Impaled Watcher W Damaged door & blinking light L
Points of Interest
E
Entrance
W
Impaled Watcher