125. The Foot of Hawk’s Song
The glowing blue lights of more than a half-dozen Glinthawks are visible from the small valley at the base of Hawk’s Song. They are active, rotating through search patterns that see two of them at a time flying away in loops before returning to the peak. The machines will notice any sleep-walking characters within range, lights going yellow as they investigate, but they will not attack those characters without further provocation. The Glinthawks can sense something about the sleep-walking characters which identifies them as non-threatening.
If a sleep-walking character is awoken within range of a Glinthawk, the Glinthawk will notice and consider the character a threat, attacking it as normal. Similarly, any non-sleep-walking characters will immediately be considered threats.
Hawk’s Song is the Utaru name for Fisher’s Peak Mesa, just outside of Trinidad, Colorado.
Every fifteen minutes, the Glinthawks all land and line up along the edge of the mesa. One at a time, they begin to emit a warbling screech, at times harmonizing and at other times discordant with each other. The song carries to the horizon, reverberating around the hills. Each character who had been sleep-walking tonight, but had been woken up, needs to roll a d6. On a 3 or lower, they drop back into the sleep-walking state and will try to resume their journey. Otherwise, the song sounds strange to them, but they can’t quite articulate why.
Sleep-walking characters will approach the mountain, making their way toward the south end of northernmost mesa, where it joins with the larger mesa to the south. Observant characters will notice a path worn by machine foot traffic. This path eventually leads to the familiar doors of a cauldron.
If a sleepwalker approaches the door, it will automatically open for them. Otherwise, the door will need to be overridden to enter.
Adri and Jupi will offer to follow you inside to help, or to stay outside and keep watch — your choice.