Watcher
Medium machine
Armor Class: 13 Light
Hit Points: 36 (8d8)
Speed: 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 4 (-3) | 12 (+1) | 6 (-2) |
Skills: Perception +3
Senses: Passive Perception 13
Challenge: 1/2 (100 XP)
Overrides: PSI
- Jumping Smash
-
The Watcher leaps to the target, smashing it with its head. If the Watcher moves at least 20 ft. straight toward a creature and then hits it with a head strike attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is already prone, the Watcher can make one additional head strike attack against it as a bonus action.
- Lookout
- When alerted and not immediately destroyed, will alert all machines within 120 ft.
Actions
- Blinding Stun Flash
-
The Watcher emits a blinding light, disorienting enemies in front of it. Ranged Weapon Attack. All enemies in a 30 ft. frontal cone are blinded until the end of the next round. Targets may make a DC 12 Wisdom saving throw to avoid the attack.
- Energy Blast
-
The Watcher fires a blast of energy at one target. Ranged Weapon Attack, +1 to hit, reach 150 ft., one target. Only used when unable to get closer to target. Hit: 2 (1d4) force damage.
- Head Strike
-
The Watcher smashes its head into its target. Melee Weapon Attack, +4 to hit, reach 5 ft., one target. Hit: 5 (1d8) bludgeoning damage.
- Tail Strike
-
The Watcher spins, smashing its tail into its target. Melee Weapon Attack, +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Components
- Body
- AC 13, 36 HP. Takes 2× Lightning damage.
- Eye
-
AC 15, 36 HP. Takes 2× damage (all types). Only vulnerable to piercing weapons in a 30-degree cone in front of the Watcher. Contains: 1× Watcher Lens.
Loot
Item | Probability | Quantity |
---|---|---|
Machine Core, Small | 40% | 1 |
Metal Shards | 100% | 1‑5 |
Sparker | 40% | 1 |
Watcher Heart | 40% | 1 |
Watcher Lens | 40% | 1 |
Wire | 100% | 1‑5 |