Watcher

Watchers are modified from the stock Deinonychus. For additional flavor, see the Horizon Wiki on Watcher.

Watcher

Medium machine

Armor Class: 13 Light

Hit Points: 36 (8d8)

Speed: 40 ft.

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 14 (+2) 4 (-3) 12 (+1) 6 (-2)

Skills: Perception +3

Senses: Passive Perception 13

Challenge: 1/2 (100 XP)

Overrides: PSI

Jumping Smash

The Watcher leaps to the target, smashing it with its head. If the Watcher moves at least 20 ft. straight toward a creature and then hits it with a head strike attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is already prone, the Watcher can make one additional head strike attack against it as a bonus action.

Lookout
When alerted and not immediately destroyed, will alert all machines within 120 ft.

Actions

Blinding Stun Flash

The Watcher emits a blinding light, disorienting enemies in front of it. Ranged Weapon Attack. All enemies in a 30 ft. frontal cone are blinded until the end of the next round. Targets may make a DC 12 Wisdom saving throw to avoid the attack.

Energy Blast

The Watcher fires a blast of energy at one target. Ranged Weapon Attack, +1 to hit, reach 150 ft., one target. Only used when unable to get closer to target. Hit: 2 (1d4) force damage.

Head Strike

The Watcher smashes its head into its target. Melee Weapon Attack, +4 to hit, reach 5 ft., one target. Hit: 5 (1d8) bludgeoning damage.

Tail Strike

The Watcher spins, smashing its tail into its target. Melee Weapon Attack, +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Components

Body
AC 13, 36 HP. Takes 2× Lightning damage.
Eye

AC 15, 36 HP. Takes 2× damage (all types). Only vulnerable to piercing weapons in a 30-degree cone in front of the Watcher. Contains: 1× Watcher Lens.

Loot

Item Probability Quantity
Machine Core, Small 40% 1
Metal Shards 100% 1‑5
Sparker 40% 1
Watcher Heart 40% 1
Watcher Lens 40% 1
Wire 100% 1‑5