Strider

Strider are modified from the stock Draft Horse. For additional flavor, see the Horizon Wiki on Strider.

Strider

Medium machine

Armor Class: 10 Light

Hit Points: 19 (3d10 + 3)

Speed: 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 12 (+1) 2 (-4) 11 (+0) 7 (-2)

Senses: Passive Perception 10

Challenge: 1/4 (50 XP)

Overrides: PSI

Charge

The Strider closes the distance and rams an enemy. For every 15 ft. the machine moved this round before hitting with an attack, the attack does +2 damage but is -1 to hit. Targets of medium or smaller size must make a DC 12 Dexterity saving throw or be knocked prone.

Actions

Double Strike

The Strider rears back and kicks with both front legs. Melee Weapon Attack, +4 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage.

Hind Leg Kick

The Strider kicks out with both hind legs. Melee Weapon Attack, +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Rodeo Kick

The Strider bucks, making multiple kicks in a circle. Melee Weapon Attack, +2 to hit, reach 5 ft.. Targets all creatures within reach. Hit: 5 (2d4) bludgeoning damage.

Spin Kick

The Strider spins, reversing direction with a twin rear kick. Melee Weapon Attack, +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Components

Body
AC 10, 19 HP.
Blaze Canister
AC 12, 4 HP, can tear loose. Takes 2× damage (all types). Explodes when destroyed for 2d8 Fire damage to all creatures within 30 ft. Contains: 1× Blaze.

Loot

Item Probability Quantity
Blaze 40% 1
Machine Core, Small 40% 1
Metal Shards 100% 19
Strider Heart 40% 1
Strider Lens 40% 1
Wire 100% 9‑19