Scrapper

Scrappers are modified from the stock Hyena. For additional flavor, see the Horizon Wiki on Scrapper.

Scrapper

Medium machine

Armor Class: 11 Light

Hit Points: 44 (8d8 + 8)

Speed: 50 ft.

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 2 (-4) 12 (+1) 5 (-3)

Skills: Perception +3

Senses: Passive Perception 13

Challenge: 1 (200 XP)

Overrides: SIGMA

Pack Tactics

Scrappers coordinate their attacks with their allies. The Scrapper has advantage on an attack roll against a creature if at least one of the Scrapper’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Radar Ping
An electromagnetic pulse reveals all humans, machines, and animals within a 60 ft. radius, blocked only by metal walls, or stone or wood walls at least 1 ft. thick. This pulse pierces through stealth. The Scrapper shares information gained from this pulse with all other machines within 120 ft. Takes 60 seconds to recharge.
Claw Swipe

TODO TODO

Grinder Jaw Swipe

TODO TODO

Actions

Bite

Grinding jaws attempt to shred the target. Melee Weapon Attack, +2 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Claw

The Scrapper rakes with its claws. Melee Weapon Attack, +2 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Laser Burst

A laser burst fires at a single target. Ranged Weapon Attack, +2 to hit, reach 120 ft. (min. 25 ft.), 3 targets. Lasers recharge at the end of the next round. Hit: 4 (1d6) piercing damage.

Laser Lead Up

A trio of laser bursts slash across the ground. Ranged Weapon Attack, +0 to hit, reach 60 ft. (min. 25 ft.), 3 targets. Targets must be within 15 ft. of each other. Lasers recharge at the end of the next round. Targets may make a DC 14 Dexterity saving throw to take half damage. Hit: 10 (2d8 + 1) piercing damage.

Laser Sweep

Laser fire sweeps in a straight line. Ranged Weapon Attack, +1 to hit, reach 60 ft. (min. 25 ft.). Fires a laser beam in a straight 25 ft. line, hitting all targets in its path. Lasers recharge at the end of the next round. Targets may make a DC 14 Dexterity saving throw to take half damage. Hit: 8 (1d8 + 4) piercing damage.

Components

Body
AC 11, 44 HP.
Power Cell
AC 16, 11 HP, can tear loose. Takes 3× Lightning damage. Explodes when destroyed for 2d8 Fire damage to all creatures within 30 ft. Contains: 1× Sparker.
Radar
AC 13, 22 HP, can tear loose. Takes 2× damage (all types).

Loot

Item Probability Quantity
Machine Core, Small 40% 1
Metal Shards 100% 11‑22
Scrapper Heart 40% 1
Scrapper Lens 40% 1
Sparker 100% 1
Wire 100% 5‑11