Scrapper
Medium machine
Armor Class: 11 Light
Hit Points: 44 (8d8 + 8)
Speed: 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 2 (-4) | 12 (+1) | 5 (-3) |
Skills: Perception +3
Senses: Passive Perception 13
Challenge: 1 (200 XP)
Overrides: SIGMA
- Pack Tactics
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Scrappers coordinate their attacks with their allies. The Scrapper has advantage on an attack roll against a creature if at least one of the Scrapper’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
- Radar Ping
- An electromagnetic pulse reveals all humans, machines, and animals within a 60 ft. radius, blocked only by metal walls, or stone or wood walls at least 1 ft. thick. This pulse pierces through stealth. The Scrapper shares information gained from this pulse with all other machines within 120 ft. Takes 60 seconds to recharge.
- Claw Swipe
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TODO TODO
- Grinder Jaw Swipe
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TODO TODO
Actions
- Bite
-
Grinding jaws attempt to shred the target. Melee Weapon Attack, +2 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Claw
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The Scrapper rakes with its claws. Melee Weapon Attack, +2 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Laser Burst
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A laser burst fires at a single target. Ranged Weapon Attack, +2 to hit, reach 120 ft. (min. 25 ft.), 3 targets. Lasers recharge at the end of the next round. Hit: 4 (1d6) piercing damage.
- Laser Lead Up
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A trio of laser bursts slash across the ground. Ranged Weapon Attack, +0 to hit, reach 60 ft. (min. 25 ft.), 3 targets. Targets must be within 15 ft. of each other. Lasers recharge at the end of the next round. Targets may make a DC 14 Dexterity saving throw to take half damage. Hit: 10 (2d8 + 1) piercing damage.
- Laser Sweep
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Laser fire sweeps in a straight line. Ranged Weapon Attack, +1 to hit, reach 60 ft. (min. 25 ft.). Fires a laser beam in a straight 25 ft. line, hitting all targets in its path. Lasers recharge at the end of the next round. Targets may make a DC 14 Dexterity saving throw to take half damage. Hit: 8 (1d8 + 4) piercing damage.
Components
- Body
- AC 11, 44 HP.
- Power Cell
- AC 16, 11 HP, can tear loose. Takes 3× Lightning damage. Explodes when destroyed for 2d8 Fire damage to all creatures within 30 ft. Contains: 1× Sparker.
- Radar
- AC 13, 22 HP, can tear loose. Takes 2× damage (all types).
Loot
Item | Probability | Quantity |
---|---|---|
Machine Core, Small | 40% | 1 |
Metal Shards | 100% | 11‑22 |
Scrapper Heart | 40% | 1 |
Scrapper Lens | 40% | 1 |
Sparker | 100% | 1 |
Wire | 100% | 5‑11 |