Fireclaw
LEV | TAR | HEA | ARM | DAM | MOV |
---|---|---|---|---|---|
8 | 24 | 49 | 0 | 12 | Short |
TODO: The Cypher System Creator guide says it needs to include the logo here.
For additional flavor, see the Horizon Wiki on Fireclaw.
LEV | TAR | HEA | ARM | DAM | MOV |
---|---|---|---|---|---|
8 | 24 | 49 | 0 | 12 | Short |
For additional flavor, see the Horizon Wiki on Lancehorn.
LEV | TAR | HEA | ARM | DAM | MOV |
---|---|---|---|---|---|
3 | 9 | 10 | 0 | 3 | Long |
Grinding drill horns thrust at one target.
Grinding drill horns thrust at one target.
Powerful rear legs strike out at a target.
Powerful rear legs strike out at a target.
A short leap closes the gap with the target, striking with drill horns.
A short leap closes the gap with the target, striking with a kick.
Takes 2× damage (all types).
Can tear loose. Takes 2× damage (all types). Explodes when destroyed for Cold damage to all creatures within Short range. Contains: 1× Chillwater.
Item | Probability | Quantity |
---|---|---|
Chillwater | 40% | 1× |
Lancehorn Heart | 40% | 1× |
Lancehorn Lens | 40% | 1× |
Machine Core, Small | 40% | 1× |
Metal Shards | 100% | 13‑26× |
Wire | 100% | 6‑13× |
For additional flavor, see the Horizon Wiki on Scrapper.
LEV | TAR | HEA | ARM | DAM | MOV |
---|---|---|---|---|---|
2 | 6 | 10 | 0 | 1 | Long |
Grinding jaws attempt to shred the target.
The Scrapper rakes with its claws.
A laser burst fires at a single target.
A trio of laser bursts slash across the ground.
Laser fire sweeps in a straight line.
Can tear loose. Takes 3× Shock damage. Explodes when destroyed for Fire damage to all creatures within Short range. Contains: 1× Sparker.
Can tear loose. Takes 2× damage (all types).
Item | Probability | Quantity |
---|---|---|
Machine Core, Small | 40% | 1× |
Metal Shards | 100% | 11‑22× |
Scrapper Heart | 40% | 1× |
Scrapper Lens | 40% | 1× |
Sparker | 100% | 1× |
Wire | 100% | 5‑11× |
TODO
For additional flavor, see the Horizon Wiki on Stalker.
LEV | TAR | HEA | ARM | DAM | MOV |
---|---|---|---|---|---|
6 | 18 | 13 | 0 | 9 | Short |
For additional flavor, see the Horizon Wiki on Stormbird.
LEV | TAR | HEA | ARM | DAM | MOV |
---|---|---|---|---|---|
8 | 24 | 36 | 0 | 10 | Short |
For additional flavor, see the Horizon Wiki on Strider.
LEV | TAR | HEA | ARM | DAM | MOV |
---|---|---|---|---|---|
1 | 3 | 4 | 0 | 1 | Short |
The Strider rears back and kicks with both front legs.
The Strider kicks out with both hind legs.
The Strider bucks, making multiple kicks in a circle.
The Strider spins, reversing direction with a twin rear kick.
Can tear loose. Takes 2× damage (all types). Explodes when destroyed for Fire damage to all creatures within Short range. Contains: 1× Blaze.
Item | Probability | Quantity |
---|---|---|
Blaze | 40% | 1× |
Machine Core, Small | 40% | 1× |
Metal Shards | 100% | 19× |
Strider Heart | 40% | 1× |
Strider Lens | 40% | 1× |
Wire | 100% | 9‑19× |
For additional flavor, see the Horizon Wiki on Thunderjaw.
LEV | TAR | HEA | ARM | DAM | MOV |
---|---|---|---|---|---|
9 | 27 | 44 | 0 | 15 | Short |
For additional flavor, see the Horizon Wiki on Watcher.
LEV | TAR | HEA | ARM | DAM | MOV |
---|---|---|---|---|---|
2 | 6 | 9 | 0 | 1 | Long |
The Watcher emits a blinding light, disorienting enemies in front of it.
The Watcher fires a blast of energy at one target.
The Watcher smashes its head into its target.
The Watcher spins, smashing its tail into its target.
Takes 2× Shock damage.
Takes 2× damage (all types). Contains: 1× Watcher Lens.
Item | Probability | Quantity |
---|---|---|
Machine Core, Small | 40% | 1× |
Metal Shards | 100% | 1‑5× |
Sparker | 40% | 1× |
Watcher Heart | 40% | 1× |
Watcher Lens | 40% | 1× |
Wire | 100% | 1‑5× |
Keep in mind a few simple guideline questions when creating your own machine.
DEMETER-designed machines perform some ecological role and mirror an animal species likely to be reintroduced in the future. HEPHAESTUS-designed machines perform labor roles and are generally not intended to be seen above ground or interacting with humans, and therefore have a utilitarian, non-animal aesthetic. Human-designed machines, predating Zero Dawn, only survived if they were part of the military swarm.
Most machines are created with one, sometimes two, intended uses. Striders work the land, while Shell-Walkers provide over-land resource transport. Even Stormbirds, as weaponized as they have become, were originally designed to seed rainclouds and provide air transport.
This should logically follow its function. For example, a machine designed to pick fruit from tall trees and spread seeds might take the form of an orangutan. A machine designed to seed river systems with algaes and bottom-feeding crustaceans might take the form of a ray or an octopus.
If an AI other than DEMETER influenced the design, it should be reflected in the form. HADES-influenced machines may still perform their intended role, but will likely also be larger, have more armaments, and be more aggressive than normal. HEPHAESTUS-influenced machines might be bulkier and less graceful, and have more anachronistic features such as anti-grav plates instead of legs.
Even an “unarmed” machine like the Watcher can defend itself, whether with its feet, its tail, or even just using itself as a projectile. More aggressive machines might have teeth, claws, horns, and other physical traits which can be used as weapons, even if they don’t have explicit armaments.
Consider also how tools which befit the machine’s function might be repurposed as weapons. Bellowback flame throwers might have been designed to start controlled fires, while the Shell-Walker’s electric bolts might have started as arc welding tools. Even the Corruptor has non-obvious weapon options: it can use its scorpion-stinger arm to fling rocks and other objects, making improvised missiles.
Every optimization for one purpose should yield a design compromise, and therefore a weakness. Deathbringers may have nigh-unlimited ammunition and ridiculous armor, but all that weight limits their mobility and all that armor means they have to occasionally expose vulnerable heat sinks to open air. Snapmaws have significant armor plating, but those plates are vulnerable to being shot or blown off, leaving exposed weak spots. Ravagers have cannons which can do significant ranged damage, but those cannons can be destroyed.
Consider the destructible parts of your machine: define what can be disabled, detached, or destroyed, and how that affects both the machine’s behavior and the party strategy. This destruction does not always have to work in the party’s favor. For example, a control module might limit a machine’s strength as a safety measure around humans, so destroying it might make the machine’s attacks even stronger.
Invincible enemies with unlimited range and ammunition aren’t fun. A Stormbird that only shot lightning balls from a thousand feet in the air would make for a grueling fight, as would a Bellowback which produced an impenetrable, unending ring of fire. In fantasy settings, this is why dragons have to wait or roll to get their elemental breath attack back.
Try to come up with limitations in the tactics of your machine to encourage coordination or planning in your players. Stormbird bolts have limited range, along with capacitors which take time to recharge after each shot, requiring it to fly down into melee range to attack. Bellowback snouts run the risk of overheating or freezing solid, so they need to regularly pause their ranged attacks to let their snouts cool or thaw. Stalkers are built for stealth and agility, limiting their options for armor and weapons.
This product was created under license. CYPHER SYSTEM and its logo, and CYPHER SYSTEM CREATOR and its logo, are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. www.montecookgames.com
This work contains material that is copyright Monte Cook Games, LLC and/or other authors. Such material is used with permission under the Community Content Agreement for Cypher System Creator.
All other original material in this work is copyright 2020 by Rick Osborne and published under the Community Content Agreement for Cypher System Creator.
Requires the Cypher System Rulebook from Monte Cook Games. Distributed through the Cypher System Creator™ at DriveThruRPG.