Skyline Adapter for the Cypher System

TODO: The Cypher System Creator guide says it needs to include the logo here.

Basics

Classes

Using Cypher System Classes

Using Predation Classes

Skyline Classes

Brave

Prowler

Forager

Archaeologist

Weaver

Items

Weapons

Cyphers

Non-Player Characters

Machines

Behemoth

Bellowback

Broadhead

Charger

Control Tower

Corruptor

Deathbringer

Fireclaw

For additional flavor, see the Horizon Wiki on Fireclaw.

Fireclaw

LEV TAR HEA ARM DAM MOV
8 24 49 0 12 Short

Frostclaw

Glinthawk

Grazer

Lancehorn

For additional flavor, see the Horizon Wiki on Lancehorn.

Lancehorn

LEV TAR HEA ARM DAM MOV
3 9 10 0 3 Long

Combat

Upward Stab

Grinding drill horns thrust at one target.

Gore and Flip

Grinding drill horns thrust at one target.

Front Leg Kick

Powerful rear legs strike out at a target.

Hind Leg Kick

Powerful rear legs strike out at a target.

Leaping Horn Stab

A short leap closes the gap with the target, striking with drill horns.

Leaping Front Kick

A short leap closes the gap with the target, striking with a kick.

Components

Drill Horns

Takes 2× damage (all types).

Freeze Canister

Can tear loose. Takes 2× damage (all types). Explodes when destroyed for Cold damage to all creatures within Short range. Contains: 1× Chillwater.

Loot

Item Probability Quantity
Chillwater 40%
Lancehorn Heart 40%
Lancehorn Lens 40%
Machine Core, Small 40%
Metal Shards 100% 13‑26×
Wire 100% 6‑13×

Longleg

Metal Devil

Ravager

Rockbreaker

Sawtooth

Scorcher

Scrapper

For additional flavor, see the Horizon Wiki on Scrapper.

Scrapper

LEV TAR HEA ARM DAM MOV
2 6 10 0 1 Long

Combat

Bite

Grinding jaws attempt to shred the target.

Claw

The Scrapper rakes with its claws.

Laser Burst

A laser burst fires at a single target.

Laser Lead Up

A trio of laser bursts slash across the ground.

Laser Sweep

Laser fire sweeps in a straight line.

Components

Power Cell

Can tear loose. Takes 3× Shock damage. Explodes when destroyed for Fire damage to all creatures within Short range. Contains: 1× Sparker.

Radar

Can tear loose. Takes 2× damage (all types).

Loot

Item Probability Quantity
Machine Core, Small 40%
Metal Shards 100% 11‑22×
Scrapper Heart 40%
Scrapper Lens 40%
Sparker 100%
Wire 100% 5‑11×

Shell-Walker

Snapmaw

TODO

Stalker

For additional flavor, see the Horizon Wiki on Stalker.

Stalker

LEV TAR HEA ARM DAM MOV
6 18 13 0 9 Short

Stormbird

For additional flavor, see the Horizon Wiki on Stormbird.

Stormbird

LEV TAR HEA ARM DAM MOV
8 24 36 0 10 Short

Strider

For additional flavor, see the Horizon Wiki on Strider.

Strider

LEV TAR HEA ARM DAM MOV
1 3 4 0 1 Short

Combat

Double Strike

The Strider rears back and kicks with both front legs.

Hind Leg Kick

The Strider kicks out with both hind legs.

Rodeo Kick

The Strider bucks, making multiple kicks in a circle.

Spin Kick

The Strider spins, reversing direction with a twin rear kick.

Components

Blaze Canister

Can tear loose. Takes 2× damage (all types). Explodes when destroyed for Fire damage to all creatures within Short range. Contains: 1× Blaze.

Loot

Item Probability Quantity
Blaze 40%
Machine Core, Small 40%
Metal Shards 100% 19×
Strider Heart 40%
Strider Lens 40%
Wire 100% 9‑19×

Tallneck

Thunderjaw

For additional flavor, see the Horizon Wiki on Thunderjaw.

Thunderjaw

LEV TAR HEA ARM DAM MOV
9 27 44 0 15 Short

Trampler

Watcher

For additional flavor, see the Horizon Wiki on Watcher.

Watcher

LEV TAR HEA ARM DAM MOV
2 6 9 0 1 Long

Combat

Blinding Stun Flash

The Watcher emits a blinding light, disorienting enemies in front of it.

Energy Blast

The Watcher fires a blast of energy at one target.

Head Strike

The Watcher smashes its head into its target.

Tail Strike

The Watcher spins, smashing its tail into its target.

Components

Body

Takes 2× Shock damage.

Eye

Takes 2× damage (all types). Contains: 1× Watcher Lens.

Loot

Item Probability Quantity
Machine Core, Small 40%
Metal Shards 100% 1‑5×
Sparker 40%
Watcher Heart 40%
Watcher Lens 40%
Wire 100% 1‑5×

Forbidden West Machines

  • Bristleback

Creating your own machines

Keep in mind a few simple guideline questions when creating your own machine.

Which AI designed it?

DEMETER-designed machines perform some ecological role and mirror an animal species likely to be reintroduced in the future. HEPHAESTUS-designed machines perform labor roles and are generally not intended to be seen above ground or interacting with humans, and therefore have a utilitarian, non-animal aesthetic. Human-designed machines, predating Zero Dawn, only survived if they were part of the military swarm.

What is its function?

Most machines are created with one, sometimes two, intended uses. Striders work the land, while Shell-Walkers provide over-land resource transport. Even Stormbirds, as weaponized as they have become, were originally designed to seed rainclouds and provide air transport.

What is its form?

This should logically follow its function. For example, a machine designed to pick fruit from tall trees and spread seeds might take the form of an orangutan. A machine designed to seed river systems with algaes and bottom-feeding crustaceans might take the form of a ray or an octopus.

If an AI other than DEMETER influenced the design, it should be reflected in the form. HADES-influenced machines may still perform their intended role, but will likely also be larger, have more armaments, and be more aggressive than normal. HEPHAESTUS-influenced machines might be bulkier and less graceful, and have more anachronistic features such as anti-grav plates instead of legs.

What are its defenses?

Even an “unarmed” machine like the Watcher can defend itself, whether with its feet, its tail, or even just using itself as a projectile. More aggressive machines might have teeth, claws, horns, and other physical traits which can be used as weapons, even if they don’t have explicit armaments.

Consider also how tools which befit the machine’s function might be repurposed as weapons. Bellowback flame throwers might have been designed to start controlled fires, while the Shell-Walker’s electric bolts might have started as arc welding tools. Even the Corruptor has non-obvious weapon options: it can use its scorpion-stinger arm to fling rocks and other objects, making improvised missiles.

What are its weaknesses?

Every optimization for one purpose should yield a design compromise, and therefore a weakness. Deathbringers may have nigh-unlimited ammunition and ridiculous armor, but all that weight limits their mobility and all that armor means they have to occasionally expose vulnerable heat sinks to open air. Snapmaws have significant armor plating, but those plates are vulnerable to being shot or blown off, leaving exposed weak spots. Ravagers have cannons which can do significant ranged damage, but those cannons can be destroyed.

Consider the destructible parts of your machine: define what can be disabled, detached, or destroyed, and how that affects both the machine’s behavior and the party strategy. This destruction does not always have to work in the party’s favor. For example, a control module might limit a machine’s strength as a safety measure around humans, so destroying it might make the machine’s attacks even stronger.

What are its limitations?

Invincible enemies with unlimited range and ammunition aren’t fun. A Stormbird that only shot lightning balls from a thousand feet in the air would make for a grueling fight, as would a Bellowback which produced an impenetrable, unending ring of fire. In fantasy settings, this is why dragons have to wait or roll to get their elemental breath attack back.

Try to come up with limitations in the tactics of your machine to encourage coordination or planning in your players. Stormbird bolts have limited range, along with capacitors which take time to recharge after each shot, requiring it to fly down into melee range to attack. Bellowback snouts run the risk of overheating or freezing solid, so they need to regularly pause their ranged attacks to let their snouts cool or thaw. Stalkers are built for stealth and agility, limiting their options for armor and weapons.

Appendices

Errata

Author’s Notes

Author’s Biography

Credits

Legal

Cypher System Creator

This product was created under license. CYPHER SYSTEM and its logo, and CYPHER SYSTEM CREATOR and its logo, are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. www.montecookgames.com

This work contains material that is copyright Monte Cook Games, LLC and/or other authors. Such material is used with permission under the Community Content Agreement for Cypher System Creator.

All other original material in this work is copyright 2020 by Rick Osborne and published under the Community Content Agreement for Cypher System Creator.

Requires the Cypher System Rulebook from Monte Cook Games. Distributed through the Cypher System Creator™ at DriveThruRPG.